(via all-that-is-pokemon)Source: browse.deviantart.com
In Design, for the first term, we are distributed in teams, and each of us has to contribute to creating a scene for a pre-established story. It’s up to each team to come up with designs, environments and shots that will amaze the two teachers that team up in this class.
Now, what I did in Illustrator (I was in charge of coming up with props related to the scene), out of what I love in Flash Animation, led my team to adapt that style of 2D stylized shapes and do some amazing stuff for the Final presentation. I’m unsure if I’m allowed to show our team work, since this is just mine, but I’ll just say… my teammate Josh Adler, is an amazing artist, and I expect to learn a lot with him together, as he is taking the Animation stream and is a really nice person.
What I’m dying to say, though, is that both teachers have interesting backgrounds. Casey Kwan, an animator that worked and helped developing Reebot back in the 90’s, and Mike West, a background artist for DHX Media (Flash cartoons about puppies and certain ponies, you know?) were both impressed with my 2D work. And since I’m enthusiastic to getting any kind of job related to animation, I feel very good about it, and I’ll be very busy in impressing Mike for the storyboards in this current term (He shows us some exciting stuff involving his job (;).
That’s it, I should be working! Man, do I love being so pressured!
Whatever we see in Classical Animation, we have to duplicate in CG, generally with pre-rigged objects and materials. We’ll learn how to properly rig ‘til Term 3, apparently.
In term 2, we’re gonna do personality walks and pull interactions.
All of the rigging structures are interesting, and I like to get deeper into them to learn how to rig. Too bad I don’t have time to test it out…
So, this class is self-explanatory, right? You gotta understand the principles on paper, in order to reflect them on a tridimensional space. You’re not graded on drawing skills, but rather showing the twelve steps of animation that the Disney legends have influenced into the industry so much.
Colin Giles, who dates back to the original Ren & Stimpy cartoon, and has worked on several Cartoon Network and Flash animation shows, looks fairly young and is always motivated to work and help his alumni. He’s actually moving from teacher to Senior Mentor, and I’ll have him as a guide for my Final Project.
Man, I’m so hyped.
Anyway, I messed on this assignment where the sack stares into the hole, I forgot to add some still frames to add some kind of beholding and recognition. But I got a good grade and my classmates found it funny, and that matters a lot, right?
Everything we saw about Classical in Foundations is seen in this Term, up to the Jumping Flour Sack. In Term 2 we’ll move on to the walking cycle and a push/pull interaction. I suck at drawing, yeah, so this will be a challenge considering all we’ll have to do these following weeks.
I haven’t had access to the VFS network this weekend, and I was seriously busy during the first days of the week (end of term 1) to upload anything, so I’ll talk about one of the classes where we don’t get to actually produce anything.
In Team Building you get to hear a lot (and by lot I mean it) of slides about communication, leadership and social entropy. We get a couple classes where we actually work as teams and have to accomplish a common goal, like constructing a Goldberg machine or… filling out Word documents.
It’s one of the most ineffective classes I think. The teacher is effective, he’s capable of getting the message through anybody, he’s a professional speaker that gives the class as pretty much a seminar, but there’s something about listening to him and looking to plain, black and white Powerpoint slides fro three hours that the class doesn’t like.
I mean, yeah, we DO have to know how to work as a team, but, is this the right way?
The very “final” test is amusing, I admit, it surprises everybody. But for the most part… let me go back to my Maya, please =P